Destiny trial of osiris matchmaking

Skill Based Matchmaking Added to Trials of Osiris?

Maybe it's a bug, maybe it's the ratio of normal players vs savages being way out of wack in trials lately. Regarding skill based matchmaking in general I would say, no matter your skill level, it's really not helping you. Do you want them playing a more laid back game where everyone can have fun the way every FPS does matchmaking or do you want them breeding a group of tryhard PvP monsters impossibly beyond the skill of anyone not playing the game every day?

I heard people were having a hard time going in trials when we were crushing it a few months ago. Curently trials is full of these savage players and we can't get a How do you think more casual players are going to ever get to the lighthouse if they don't get to play against good players ever or when those good players are beyond any normal person's skill level from playing against each other so much?

SBMM's premise idealistically is great. Make it so that skilled players are being matched against equally skilled players. However if you could only fight against players that were within a certain skill level of you then queue times would be atrocious. Also chances are you'd be fighting the same people over and over again. This gives significant advantages to hosts or players near the host.

This makes actual skill less relevant when playing in matches. I'm not great at PvP. It's frustrating to no end. We know that Destiny has servers to run the game why can't some of those resources be allocated to PvP servers. That's what I would have thought. I did finally make it to the Lighthouse on one of my 3 runs last night and it boosted my confidence too much only to be again crushed. The first team I played with were the savages though, a friend that's a 2. Was an easyish run. The 2nd and 3rd runs were with another friend who is good, but I don't think I've ever made it to the Lighthouse with, at least not many times.

Though the last run we screwed around with Fusions bum rushing people the entire time and got to 8 wins. I did notice even the worse teams, teams with 1. Those guys can mop the floor with you if you don't take them seriously enough now. Man Fusions are so much fun right now to use as well. I had a game against one of the few bad teams we played and just wrecked them with Plan C. It doesn't quite have Doctrine TTK up close or the consistency but it murders Doctrine at mid-range and can actually challenge Scouts and Snipers long range right now.

This right here is also part of the SBMM problem "breeding a group of tryhard PvP mosters impossibly beyond the skill of anyone not playing the game every day". is the Internet home for Bungie, the developer of Destiny, Trials matchmaking is still based on the number of wins on your card. Now, I'm gonna start this as I don't consider myself (or the people I play with) to be a bad player. We've been able to win most Crucible matches.

The guys that play at that high level that Pyro is calling "Savages" are the ones that literally never miss a Snipe and will land that shot on you in under. They Primary you at the optimal. Even guys like TripleWreck who were a staple in the Destiny Crucible community for more than a year and a half have started to drop now because of the matchmaking. Now I've had my moments, like the time we beat the 12 Trials player on PS4 CarlosAmigos69 - he doesn't play as much anymore so he's fallen down to like the 's now, but still has a 2.

How fair is it to my NA Central clanmates that jump into PvP every once in awhile with me and a few of the Dot RU guys to hang out and they just get obliterated by "Savages" because of the skill rating of myself, Veggiesbro, Exile, AcidBrandon, and Pyrodactyl. It makes those guys never want to play PvP with us or try Crucible at all.

Just because a few of us are in that top tier bracket the whole group is thrown into the fire of the top tier PvP bracket, and those guys don't play on that level at all. It makes going into PvP with your Raid group of 6 just a general Nightmare.

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I totally agree, some of the most glaring issues with SBMM in Destiny would be solved with Dedicated Servers but I don't think Activision will spend the money on that, and after reading all of the money they already spent on their Networking architecture I don't know that it would be entirely necessary if they actually tightened up the location based matchmaking. Many people using Netduma's don't have the terrible lag experience when they limit matchmaking to their regions for Destiny. Problem is that should never be a thing a player should be forced to do in a Peer to Peer environment.

Honestly using my cousins profile with more relaxed SBMM I have great connected matches now, which is why less people complain about this issue now. Please Log In to post. Hestilllives19 Follow Forum Posts: There should be no reason I should be going against elite pvp teams with 3. The way that Trials works is that you and 2 other guys constantly play every weekend, slowly getting good, focusing on the tactics and strategy so you guys can go to the Lighthouse.

Even if you're not playing trials you earn alot of skills to help you in general crucible gameplay as well. The problem with trials is it does not allow an environment to improve. If trials is based off wins most matches will end up going against people who are simply punching bags to you and other matches will end up you being the enemy teams punching bag. There is no room improvement if the enemy team is so good that we're getting stomped left and right on the first win of the card.

How is Trials supposed to be "the best of the best" if the best is on the first match? It's like a local city baseball team going against a professional baseball team on the MLB level. Another thing with trials is the whole carry attitude and cheating situation. In one trials match with my team a few months ago, we got to 8 wins and were winning at My buddy was somehow dos'd mid shadowshot and was kicked from the game, which left me and my other teammate.

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  • Trials Of Osiris Matchmaking > Help | Forums |

We then proceeded to get a train ran on and once we lost, the enemy team then teabagged and emote at us like they played some sweaty match. This whole problem only serves to pollute the rest of the trials playerbase. I just want the general experience to improve. I don't want trials to be super easy and I don't want the game to match me up with literal gods. It also shouldn't be this hard just to get 5 and 7 wins. Especially people who go every week. The problem is people would purposely drop their ELO or skill level down for easy lighthouse trips.

Plenty of competitive games will match you up with teams of similar or same elo. Halo used to do this. Both of them display numbers on how far you are from your opponents by the games rating. This isn't a perfect system, but when it works it works. It's not about having a perfectly even game. Its about putting two teams of similar skill in an arena, and the better team leaves. The cream rises to the top and all that jazz. Trials doesn't always do that. As someone who has come close to being flawless twice, and tries to play every weekend, checking the stats of the guys beating me early on the card and finding out they've gone flawless at all, let alone hundreds of times, is a depressing deterrent.

I'd honestly just like to see the drops put into the bounties like Y2. They are what kept me going last time, when I was running into trouble at 7 or 8 wins. They aren't available in the pools this time, and it makes it hard for a "scrub" like me to even consider going in. And those games don't ask you to win 7 consecutive games, or 7 with one loss conditioned on winning the first. This is just some weekly pvp event, and with SBMM any playerbase dropoff at all would be incredibly noticeable. This game does not have enough players and presumably, but I'm not sure the network structure to support real SBMM.

If you want fair matches, you need externally organised, timed in advance, private match, vetted location participants. The reward was after 5 consecutive matches, each additional win leveled your competitive skill by 1. I feel like this is one of the unintended side effects of introducing skill based matchmaking to normal crucible, where the barely average and below average players can compete fine in normal crucible, but then when they're actually exposed to the above average players they get destroyed because they aren't used to having to compete at with anyone at that level and then but they still believe they are average and should be able to go flawless.

We need to go back to connection based so people aren't deceived about their skill level and so they are encouraged to play trials as there would be a higher chance to play against someone their skill level with an increased player pool.

Getting stomped every once in a while is worth it if in return we have better connections and a better chance at getting to 5 and 7 wins on your own merit. I am doubtful on this. I think it's just that trials has such a small player pool due to how brutal it is to all but the top players.

I also shouldn't go from an easy win to an epic loss, straight back to an even easier win. I've made it to the Lighthouse in all but two opportunities since ROI meaning per character , but that is after playing hours a weekend. Stop asking to make it a casual friendly participation trophy. It's such a sad thing mostly because Destiny is probably still the best FPS on the market more than 18 months after it's launch. My friend was in the low k's, like I said, he's not the best.

I got crushed a lot today, but they where by no means average. Most team had one of two guys decked out in flawless ornaments. Just wondering, did you play trials during house of wolves? There was a much higher player pool of average and below players. I have friends I do PvE activities with who played their fair share of trials in year 1 but have since stopped, maybe only doing one card a weekend.

Especially with the new guns and armor requiring you to get to 5 and 7 wins, and the difficulty increasing as you get farther into the card, people simply don't feel they can achieve 5 or 7 wins. Back in year 1, these same friends would have no problem running multiple cards on multiple characters because there was at least a chance they would play people around their level and get 5 or 7 wins.

With the increased player pool that was more likely than now as well. If you think about it in terms of the numbers, the problem really isn't the matchmaking, it's that less skilled players don't bother with trials at all.

And you will hear players who do better with their flawless runs slam any attempt to increase the playerbase of Trials but I don't think the current state of Trials is how Bungie intended it. The impression I got at the time was that it would take a mountain of salt and sweat and practice but essentially that every player with a reasonable time input should have been able to make the lighthouse. I mean, I don't get how you increase the population any more. There are literally bounties that are free marks a week, and a handful of motes, marks and legendary gear.

Trials is actually tiered really well as far as rewards are concerned. It's about as rewarding as any other mundane activity as a minimum, and as rewarding as other end-game activities as a maximum. Maybe it needs a long quest with an exotic reward, or maybe make it a faction with rewards for levelling up. Every raid boss drops raid gear, 3 wins for a lot of people is harder than Vosik or the Warpriest.


Revamp reward system that caters both skilled and decent players. I argue casual-to-decent players just want an opportunity to "visit" the Lighthouse. This suggestion is based on: I think you should be able to spend passage coins to buy more liss slots. That way flawless tickets are still just as hard but getting a weapon or armor reward doesn't seem as impossible. Yep, let's punish players in end game pvp for being good at the game, whilst making it easier for good players to earn loot despite being bad. Small time city team shouldn't face an MLB team - maybe? But they shouldn't expect the same benefits as the MLB team either.

That's not a bad number. Stop asking to make it a casual friendly participation trophy. Even you don't seem to know what you want. Do you want getting to the Lighthouse to be a challenge or a breeze? Getting to the Lighthouse is an awesome feat regardless of the way matchmaking works. Technically speaking, you have to get 8 wins in a row with no more than one loss.

That's already impressive, it's an 8 win streak.

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IIRC, Trials is already based on combat rating as well as number of victories. Albeit, the combat rating system is quite flawed. But regardless, I believe it should go back to connection based matchmaking, it would remove all the toxicity and more people would have a shot at the lighthouse. As an above average ToO player, please no because I will literally NEVER make it to the lighthouse again if this was implemented, along with many other above average players.

Think about that and ALL of the players that are better than elo rated players. The pool is MUCH too small for players who are decent and it would essentially cut out the good players from having near as much success as they already do.